Thunderhead Galleon
Tier 16 · Hostile Waters

Thunderhead Galleon

She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.

Stages451–480 (flagship at 480)
WatersThe Thunderhead · Storms
Enemy HP59.4Sx → 1.47Sp
Gold per sinking3.73Sx → 76.9Sx (before yer bonuses)
Fires backYes — defend yer hull

Unlocks here

The game’s tips for this ship

Lightning & Vampire Support

Every twelfth shot the Thunderhead calls down Lightning — as much as a normal shot, but TRUE damage: Armour and Bulkheads can't stop it (the ⚡ count above her shows how long ye have), though a Blinded ship can miss. Only Lightning Rods, in the Ship's Manifest under Defence, take a slice off it when it lands. Vampire Support gives every ball from yer gun crew and mateys a chance to drain a little hull back — though not while a Dead Calm has them silenced.

Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →