Tier 11 · Hostile Waters
Revenant Caravel
She fires back. Yer own ship has a hull to defend now — see the Defence upgrades.
| Stages | 301–330 (flagship at 330) |
|---|---|
| Waters | The Revenant Reach · Ghost wisps |
| Enemy HP | 4.82Qa → 113Qa |
| Gold per sinking | 593T → 12.2Qa (before yer bonuses) |
| Fires back | Yes — defend yer hull |
Unlocks here
- Matey Rain Crew · every 100 taps, tap the gauge: a 5s barrage at ×5
- Rain of Iron Crew · Matey Rain hits ×10 → next ×15
- Long Squall Crew · Matey Rain lasts 6s → next 7s
- Hull Integrity Defence · max hull now 105
- Armour Plating Defence · enemy fire reduced 1%
- Pearl-Dust Primer Black Market · −3 taps off the Broadside's charge per rank
- Gilded Slow-Match Doubloon Market · −2 taps off the Broadside's charge per rank
The game’s tips for this ship
Enemies fire back
From the Revenant Caravel on, enemy ships fire back — watch yer Hull bar. Buy Hull Integrity and Armour Plating in the Ship's Manifest, under Defence, before ye sail further. Losing all yer Hull just costs ye the fight, not yer gold — regroup and try again.
Cosmetics earned around here
- Tradewinds Sky & sea · Reach Hostile Waters.
Every number on this page comes straight from the game’s own data — Powder & Plunder 2.0.2, generated 2026-10-14. Play in your browser →