Patch Notes

Every Update

What changed, when, and why — every NeverFeeds release, newest first. ← Back to the game

A note on the older entries: notes from v1.2.0 onward were written for this page at the time. Everything before that has been reconstructed, after the fact, from the actual development history — the changes and dates are accurate, but the wording wasn't originally written for players. Dates are when each build or content update actually shipped.

v1.8.0 Current November 2026
Feed the Table: client briefs, painted towns and instant ad-free shifts
New
  • Client briefs. Every day three of the NeverFeeds reviewers send you an order to place for them: how many people, which town, a budget and a few must-haves like a dessert or a soft drink each. Tap Briefs on the home screen, take one, and build an order that fits from a real menu. They pay, not you. You earn a commission and their star review.
  • Every client judges one thing. Tom watches value, Bianca wants a proper coffee, Priya needs the kids sorted. It's never a rule, but catching it is the difference between four stars and five, and their review tells you what they cared about.
  • A career. Stars raise you from Trainee runner to Legend of the pass. Higher levels deal bigger tables, tighter budgets and better pay. Briefs come from the towns you've unlocked, so every new town opens up new orders.
  • Six new achievements for briefs, in the app and in Game Center, plus brief ladders on the Achievements screen.
  • Painted pictures for hundreds of towns on the town cards and "About" panels.
Changed
  • Remove Ads now pays instantly. If you've bought Remove Ads, a shift and the daily double pay out straight away, with no ad and no wait.
v1.7.3 24 September 2026
A trust-and-polish pass: clearer tutorial, a fairer map pace, tidier home screen
Fixed
  • The tutorial now matches how checkout actually works. It used to say the sticker price gets banked as savings instead of being paid — but checkout always deducted it, and the receipt always said "You paid." The tutorial was wrong, not the game; it now says what the receipt has said all along.
  • Unlocking the whole map is a much fairer pace now. It had quietly grown into the better part of a year of daily play as new towns were added. It's retuned so unlocking every one of the 519 towns takes roughly four months of regular play instead.
  • The home screen leads with restaurants again. The shift and weekly mates'-shout banners used to take up most of the screen on a phone, pushing every restaurant below the fold. They're now compact single-line buttons — same rewards, same frequency — so you see today's eats first.
  • Achievement progress no longer says "Not started" once you've actually placed a qualifying order — it says "In progress" instead.
  • Cleaned up a couple of duplicate menu items and a missing restaurant description that had snuck into the catalogue.
v1.7.2 19 September 2026
Worth the trip takes you there, plus the regulars, restaurant art and 25 more recipes
New
  • "Worth the trip" now takes you there. Unlock a town from one of the Worth the trip cards on Where to? and you're taken straight to it, instead of being left on the list to go and find it. (Unlocking from the region lists and the map still leaves you where you are.)
  • Meet the regulars. Every restaurant now has three recurring NeverFeeds reviewers, with portraits, who write about what's actually on that menu. Tap "Read all 3 regulars" on any restaurant to read them all.
  • Restaurant artwork. Restaurant pages now open with a picture in one of twelve styles, from cafes and pubs to seafood and fine dining, instead of only an emoji.
  • 25 more recipes. The recipe collection is now 62 recipes, and the 📖 Recipe inside tag shows on over 3,000 restaurants.
Fixed
  • Background music now plays in the browser version. It never loaded on the website before. It's still off by default; switch it on under Settings → Sound.
v1.5.0 31 August 2026
Clearer credit, a working Back button, and a round of polish
New
  • The Order button on your cart now shows exactly how much more credit you need when you're over budget, instead of only telling you after you tap it.
  • Earning a token now offers a direct "Unlock a town" shortcut straight into Where to?, instead of only "Order something else."
Fixed
  • Restaurant menus, the cart, Settings and receipts used to start halfway down the screen, underneath the home screen's shift and weekly-shout banners. Those now stay on the Eats list where they belong, so every page leads with its own content.
  • The delivery result and the receipt used to show two different "you saved" figures for the same order. The result screen now calls its number what it actually is — the sticker value of the food that never arrived — instead of reusing "you saved," which the receipt already uses for a real discount.
  • Long restaurant and town names no longer strand their last word next to the favourite star on its own line.
  • Android's (and the browser's) Back button now actually works — it takes you back to the previous screen from a restaurant, the cart, or Settings, instead of doing nothing.
  • Locked towns on Where to? now look clearly locked — muted colour and a 🔒 — instead of a dimmed copy of the green Unlock button.
v1.4.0 25–26 August 2026
The map is a real map now, and a trip list to plan around it
New
  • The map, rebuilt on real geography. Every state, region and city view is now built from actual coordinates instead of a stretched schematic — regions no longer clip off the edge, town names no longer sit on top of the wrong dot, and a region view genuinely looks like that region, not a shrunk-down copy of the whole state.
  • A trip list. Star any town — even ones you haven't unlocked yet — to build a real "places I want to go" list for actually visiting Australia and New Zealand. It gets its own section on Where to?, and a starred town shows a small ★ right on the map too.
v1.3.0 24 August 2026
253 → 302 towns, and Melbourne + Sydney now explorable suburb by suburb
New
  • 49 new towns — real, researched Australian and New Zealand towns that were missing, from regional centres like Rockhampton, Bundaberg and Warrnambool through to smaller icons like Gundagai, Barcaldine and Wave Rock's Hyden. 253 towns is now 302.
  • New: explore cities suburb by suburb. Melbourne and Sydney can now be explored at street level, not just as one big city — pick your home base in St Kilda, Fitzroy, Carlton, Richmond, Brunswick or South Yarra around Melbourne, or Bondi, Manly, Newtown, Surry Hills, Paddington or Parramatta around Sydney, each with its own restaurants and its own story. Melbourne and Sydney themselves are still there too, right alongside their suburbs.
Fixed
  • Cold-starting the app could briefly show a plain black screen with just the app icon before the Schottlerworks logo appeared — it now goes straight into the intended splash every time, on both Android and iOS.
  • The status bar clock could stay invisible against the cream header for the whole session, until you happened to watch a rewarded ad — that was never actually a loading-timing issue as we'd thought; the clock's colour was set backwards. Fixed properly this time, so it's visible from the moment the app opens.
v1.2.0 21 August 2026
Streaks arrive, plus full town coverage and a batch of fixes
New
  • Daily streaks. One order, shift, or weekly mates'-shout claim a day keeps your streak alive — +$15 every day it's kept up, a bigger +$60 bonus every 7th day, and a brand new +$100 "mega" bonus every 25th day, stacking with the 7-day bonus on the rare day both land together. It's a rolling count of consecutive days, not the calendar week — miss a day and it resets to day 1. A pop-up explains the bonus every time you hit a milestone, and your current streak now shows right up the top.
  • Two new lifetime badges: Perfect streaks (7 days) and Mega streaks (25 days), Bronze through Diamond.
  • Every town now has a real description — 253 out of 253, major cities and regional towns alike, each with points of interest and a reason to visit.
Fixed
  • The status bar clock was invisible for a moment on first opening the app — it now styles itself immediately, instead of waiting on the rest of the app to load.
  • The delivery-tracking scooter could look like it was facing the wrong way, and could drift slightly off the progress bar — both fixed, and the scooter's redrawn for a crisper look on every device.
  • The cart preview strip no longer shows up doubled behind the full Cart screen.
  • Tapping the cart preview strip now opens the Cart to review your order first, instead of placing it immediately — the strip's button now says "View cart," not "Order."
v1.1.0 6–10 August 2026
Tutorial, music, and real credit purchases
  • First-run tutorial, including a card that explains how the credit economy actually works.
  • Music added, alongside the existing sound effects.
  • Real credit packs and a remove-ads purchase, both live.
v1.0.0 29 June 2026
Original launch
  • NeverFeeds goes live — pick a home city, order from real menus across an Australasian tour, and bank every dollar the food never actually cost you.

That's as far back as detailed notes go — the game existed before this in earlier form, but wasn't recorded for players at the time.